Design Director

Nic Cusworth

30+ years transforming creative visions into shipped titles. From platformers to racing, action to horror — I bring games to life.

30+ Years in Games
20+ Shipped Titles
AAA to Indie
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Nic Cusworth

Bringing games to life since 1988

Whether revitalizing established IPs or pioneering innovative new ones, I thrive on transforming creative ideas into successful, immersive games.

Creative Direction

Delivering vision across diverse projects — AAA console to free-to-play

Team Leadership

Aligning talented teams around clear, compelling creative direction

Full Lifecycle

Deep understanding from initial concept through final delivery

Cross-Discipline

Fostering collaboration and solving complex problems

Featured Projects

A selection of games I've had the privilege to shape

Croc: Legend of the Gobbos Remastered
2025

Croc: Legend of the Gobbos Remastered

Lead Designer — Original Game

Argonaut Games
FBC: Firebreak
2021–2022

FBC: Firebreak

Design Director — Pre-Production

Remedy Entertainment / Red Kite
Vampire: The Masquerade - Bloodlines 2
2021

Vampire: The Masquerade — Bloodlines 2

Design Director — Pre-Production

Paradox Interactive / The Chinese Room
Spyder
2020–2021

Spyder

Lead Designer / Acting Design Director

Apple Arcade / Sumo Digital
Human Fall Flat
2019

Human Fall Flat

Lead Game Designer

Curve Digital / No Brakes Games
Team Sonic Racing
2019

Team Sonic Racing

Lead Game Designer

Sega / Sumo Digital
Crackdown 3
2019

Crackdown 3

Game Designer

Xbox Game Studios / Sumo Digital
Forza Motorsport 7
2017–2019

Forza Motorsport 7

Lead Game Designer

Xbox Game Studios / Sumo Digital
View Complete Career History

2016–2017

Forza Motorsport 6

Lead Game Designer

Xbox Game Studios / Sumo Digital

Octamari Rescue

Lead Game Designer

Sega / War Child / Sumo Digital

Disney Infinity 4.0

Lead Game Designer

Disney Interactive Studios / Sumo Digital

Unreleased

2013–2015

Angry Birds Go!

Lead Game Designer

Rovio / Exient Entertainment

2008–2013

Otherland

Lead Game Designer

RealU

Unreleased

Doki Doki Bloki

Solo Developer

Doki Doki Games

Star Wars: The Clone Wars — Jedi Alliance

Lead Game Designer

Lucasfilm Singapore

Metal Gear Solid Mobile

Concept Team

Nokia / Ideaworks3D

System Rush Evolution

Concept Team

Nokia / Ideaworks3D

2000–2006

Final Fantasy VII: Dirge of Cerberus — Lost Episode

Lead Game Designer

Square Enix / Ideaworks3D

System Rush

Lead Game Designer

Nokia / Ideaworks3D

Carve

Writer

Global Star Software / Argonaut Games

Orchid

Lead Game Designer

Namco / Argonaut Games

Unreleased

Emperor's New Groove

Design Support

Disney Interactive / Argonaut Games

1994–1999

Croc 2

Lead Game Designer

Fox Interactive / Argonaut Games

Croc: Legend of the Gobbos

Lead Game Designer

Fox Interactive / Argonaut Games

Creature Shock

Games Designer

Virgin Interactive / Argonaut Games

Scooby-Doo Mystery

Games Designer

Acclaim Entertainment / Argonaut Games

Vortex

Games Designer

Sony Imageworks / Pack-In-Video / Argonaut Games

1988

Coball

Games Designer

Nic Cusworth & Richard Aldridge

Where it all began

Music

Because creativity doesn't clock out

Interocitor Records — An indie label I founded in 2021 to release various music projects.

There Is Another System album art

There Is Another System

Soundtracks to 1970s French sci-fi movies that might, or might not exist.

bad_control album art

bad_control

Dark ambient drones and beats that play nice with Film Four funded horror movies.

The Supreme Excitement album art

The Supreme Excitement of Our Time!

An Interocitor Records sampler featuring tracks from There Is Another System, bad_control, Kitten De La Croix, and KLO-PEK.